Projects

Squad 44 game poster

Squad 44

Worked with Mercury Arts to restart development on the rebranded Squad 44. I became responsible for creating weapon models for the Japan and the United States Marine Corp factions. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Blender (modelling) and Marmoset toolbag (baking).

Year(s)

2023 – 2025

Squad 44 Image Gallery
Squad game poster

Squad

Made a few optics for the Russian VDV faction, and logistics assets as a junior hard surface artist for the game Squad. I made the high & low polygon models as well as uv-unwrapping, bakes, and textures.

Tools and Software

Fusion 360 & Blender (modelling) and Marmoset toolbag (baking).

Year(s)

2022 – 2023

Squad Image Gallery
Squad: Japan Ground Self-Defense Force

Squad: Japan Ground Self-Defense Force (Mod)


I was responsible for creating most of the weapon models for the mod aiming to add modern Japanese ground self defense force faction into the game Squad. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Blender (modelling) and Marmoset toolbag (baking).

Year(s)

2021 – 2022

Squad: Japan Ground Self-Defense Force Image Gallery
Post Scriptum: Chapter Mercury (Mod) poster

Post Scriptum: Chapter Mercury (Mod)

I was responsible for creating most of the weapon models for the mod adding in the Greek faction to the game Post Scriptum. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Blender (modelling) and Marmoset toolbag (baking).

Year(s)

2022

Post Scriptum: Chapter Mercury Image Gallery
Beyond the Wire game poster

Beyond the Wire

I was responsible for creating most of the weapon models for the game Beyond the Wire. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Blender (modelling & uv unwrapping) and Marmoset toolbag (baking).

Year(s)

2019 – 2022

Beyond the Wire Image Gallery
Insurgency: Sandstorm game poster

Insurgency: Sandstorm

I was responsible for creating some of the weapon models for the game Insurgency: Sandstorm. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Metasquoia (modelling),Blender (uv unwrapping), and Marmoset toolbag (baking).

Year(s)

2017 – 2020

Insurgency: Sandstorm Image Gallery
Day of Infamy: Screaming Steel game poster

Day of Infamy: Screaming Steel
1914 – 1918 (Mod)

I was responsible for creating some of the weapon models for the world war one total conversion mod Screaming Steel: 1914-1918 for the game Day of Infamy. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Metasquoia (modelling),Blender (uv unwrapping), and xNormal (baking).

Year(s)

2018

Day of Infamy: Screaming Steel
1914 – 1918 Image Gallery
Day of Infamy game poster

Day of Infamy

I was responsible for creating some of the weapon models for the game Day of Infamy. My main focus was the commonwealth faction, but also contributed other assets to the other two factions. I made the high & low polygon models as well as uv-unwrapping and bakes.

Tools and Software

Metasquoia (modelling),Blender (uv unwrapping), and xNormal (baking).

Year(s)

2016 – 2017

Day of Infamy Image Gallery