
Squad 44
Worked with Mercury Arts to restart development on the rebranded Squad 44. I became responsible for creating weapon models for the Japan and the United States Marine Corp factions. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Blender (modelling) and Marmoset toolbag (baking).
Year(s)
2023 – 2025
Squad 44 Image Gallery

Squad
Made a few optics for the Russian VDV faction, and logistics assets as a junior hard surface artist for the game Squad. I made the high & low polygon models as well as uv-unwrapping, bakes, and textures.
Tools and Software
Fusion 360 & Blender (modelling) and Marmoset toolbag (baking).
Year(s)
2022 – 2023
Squad Image Gallery

Squad: Japan Ground Self-Defense Force (Mod)
I was responsible for creating most of the weapon models for the mod aiming to add modern Japanese ground self defense force faction into the game Squad. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Blender (modelling) and Marmoset toolbag (baking).
Year(s)
2021 – 2022
Squad: Japan Ground Self-Defense Force Image Gallery

Post Scriptum: Chapter Mercury (Mod)
I was responsible for creating most of the weapon models for the mod adding in the Greek faction to the game Post Scriptum. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Blender (modelling) and Marmoset toolbag (baking).
Year(s)
2022
Post Scriptum: Chapter Mercury Image Gallery

Beyond the Wire
I was responsible for creating most of the weapon models for the game Beyond the Wire. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Blender (modelling & uv unwrapping) and Marmoset toolbag (baking).
Year(s)
2019 – 2022
Beyond the Wire Image Gallery

Insurgency: Sandstorm
I was responsible for creating some of the weapon models for the game Insurgency: Sandstorm. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Metasquoia (modelling),Blender (uv unwrapping), and Marmoset toolbag (baking).
Year(s)
2017 – 2020
Insurgency: Sandstorm Image Gallery

Day of Infamy: Screaming Steel
1914 – 1918 (Mod)
I was responsible for creating some of the weapon models for the world war one total conversion mod Screaming Steel: 1914-1918 for the game Day of Infamy. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Metasquoia (modelling),Blender (uv unwrapping), and xNormal (baking).
Year(s)
2018
Day of Infamy: Screaming Steel
1914 – 1918 Image Gallery

Day of Infamy
I was responsible for creating some of the weapon models for the game Day of Infamy. My main focus was the commonwealth faction, but also contributed other assets to the other two factions. I made the high & low polygon models as well as uv-unwrapping and bakes.
Tools and Software
Metasquoia (modelling),Blender (uv unwrapping), and xNormal (baking).
Year(s)
2016 – 2017